Preserving code that shaped generations: Zork I, II, and III go Open Source

Sun, 23 Nov 2025 20:02:19 +1100

Andrew Pam <xanni [at] glasswings.com.au>

Andrew Pam
<https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source>

"Today, we’re preserving a cornerstone of gaming history that is near and dear
to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team
Xbox, and Activision are making Zork IZork II, and Zork III available
under the MIT License. Our goal is simple: to place historically important code
in the hands of students, teachers, and developers so they can study it, learn
from it, and, perhaps most importantly, play it."

Via Esther Schindler.

Share and enjoy,
               *** Xanni ***
--
mailto:xanni@xanadu.net               Andrew Pam
http://xanadu.com.au/                 Chief Scientist, Xanadu
https://glasswings.com.au/            Partner, Glass Wings
https://sericyb.com.au/               Manager, Serious Cybernetics

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